Ultimate Frisbee combines all the best elements of American football, soccer, basketball, and everyone’s favorite beach sport: tossing a Frisbee disc. But there’s nothing leisurely about Ultimate. Intense, fast-paced, and strategic, a good game of Ultimate Frisbee is like nothing else. If you want to learn to play, you can get a simple overview of the easy rules, learn to get a game going, and how to strategize to give your team the best chance of winning. The objectives for beginners during their first few games should be to learn the basic rules, get involved and have fun. So once the basic skills are in place, Ultimate Frisbee can be introduced to children as young as 8 years old, by adapting and simplifying some of the rules. When the group has become familiar with the general concept and basic rules, additional rules can gradually be introduced. The main rule to leave out at first is the ’10 second rule’ as it just adds unnecessary stress on the thrower and defender. Most new players actually tend to throw the disc with too much haste and need to be reminded to take more time anyway. Only introduce this rule once it will add value to the experience. Timeouts are used during tournament play, usually 60 seconds and 2 per team, per game. A timeout can only be called in between points or by the player in possession of the disc during play. These timeouts can be used tactically to break up the rhythm of the other team, change formation or defensive/offensive strategy. During a point time-outs are often called when the disc has been worked up close to the the opposition end-zone when the the attacking team don’t have a obvious scoring option. During the time out the team will huddle up, catch their breath, take on water and call a set scoring play. 슬롯머신
- Field — A regulation field is 40 yards wide by 120 yards long, including a 70-yard playing field proper and end zones 25 yards deep.
- Initiate play — Each point begins with both teams lining up on the front of their respective end-zone line. The defense throws (“pulls”) the disc to the offense. A regulation game is played with seven players per team.
- Scoring — Each time the offense completes a pass in the defense’s end zone, the offense scores a point. Play is initiated by a pull after each score.
- Movement of the disc — The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has 10 seconds to throw the disc. The defender guarding the thrower (“marker”) counts that stall count out loud.
- Change of possession — When a pass is not completed (e.g., sails out of bounds or is dropped, blocked, or intercepted), the defense immediately takes possession of the disc and becomes the offense.
- Substitutions — Players not in the game may replace players in the game only after a score or, in the case of injury, when replacing that injured player during an injury time-out.
- Noncontact — No physical contact is allowed between players. A foul occurs when contact is made. Picks and screens are also prohibited.
- Fouls — When a player initiates contact with another player, a foul occurs. When a foul disrupts possession, the play resumes as if possession was kept. If the player committing the foul disagrees with the foul call, the play is redone.
- Self-refereeing — Players are responsible for their own foul, line, and possession calls. Players resolve their own disputes
- Spirit of the Game — Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.